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Question by bula · Dec 18, 2011 at 01:16 PM · cubeinvisiblerestrict

Invisible wall

Hello guys. I'm looking forward to make something like an invisible wall for my unity game.. Let me explain it better then I would like to make something like a invisible cube that will stop the char to go somewhere....How do i do something like this?

Any ideas will be apreciated

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Answer by Scribe · Dec 18, 2011 at 01:46 PM

Hi,

You can do this with any model, not just a cube. Just add the model to your scene, in your case just go to GameObject > Create Other > Cube and then simply delete the mesh render component on the model (cube)

Hope that helps,

Scribe

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avatar image pulkit8.mahajan · Mar 22, 2014 at 02:54 AM 0
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what if the player has a character controller?

avatar image pulkit8.mahajan · Mar 22, 2014 at 02:54 AM 0
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what if the player has a character controller

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Answer by tomekkie2 · Dec 18, 2011 at 03:02 PM

Invisible wall can be constituted from any GameObject with a collision component attached to it. I can be based on any mesh object with mesh collider attached, but if it is a simple straight wall it could be based on an empty GameObject with a box collider attached

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Answer by bula · Dec 19, 2011 at 05:51 PM

I wish i could tick good answers for both of them but i can't so i will tick the first 1 Sorry

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Answer by wjplaud83 · Jun 07, 2014 at 10:24 AM

Empty game objects with colliders- got it!

Now, if the player is a sprite- what should that have?

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