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Question by Essexrookie · Feb 12, 2019 at 03:21 PM · vector3y-axisrestrict

Restrict y axis value on random Vector3

I have gameobjects spawning at a random locations within the Y axis but having difficulty restricting the top and bottom values.

 public GameObject gameObject;
 public Vector3 spawnValues;
 private float spawntime;
 public float spawnstart;
 public float spawnwait;

 void Start()
 {
     spawntime = spawnstart;
 }

 void Update()
 {
     Vector3 spawnPos = Camera.main.ScreenToWorldPoint(new Vector3(Screen.width * 1.3f, Random.Range(-spawnValues.y + 2, Screen.height - 2), 1));

     if (spawntime <= 0)
     {
         spawntime = spawnwait;
         Random rnd = new Random();
         int num = Random.Range(1, 10);
         for (var i=0; i <num; i++)
         {
             Vector3 pos = Camera.main.ScreenToWorldPoint (new Vector3(Screen.width * 1.3f, Random.Range(-spawnValues.y + 2, Screen.height - 2), 1));
             Instantiate(gameObject, pos, Quaternion.identity);
         }
     }
     else
     {
         spawntime -= Time.deltaTime;
     }
 }
     
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Answer by dan_wipf · Feb 12, 2019 at 03:28 PM

You can do something like this:

 Vector3 temp = Camera.main.ScreenToWorldPoint(new Vector3(Screen.width * 1.3f, Random.Range(-spawnValues.y + 2, Screen.height - 2), 1));
 
 Vector3 spawnPos = new Vector3(temp.x,Math.Clamp(temp.y, yourminval,yourmaxval),temp.z);

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avatar image Essexrookie · Feb 12, 2019 at 04:13 PM 0
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Hmmm for some reason I still got the same results.

avatar image dan_wipf · Feb 12, 2019 at 04:56 PM 0
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edited my post

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