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Question by Essexrookie · Jan 04, 2019 at 04:29 AM · movementswiperestrict

Restrict diagonal movement when swiping device

Hello there I have a script that moves object in the direction of a swipe but I only need it to go straight up or straight or left to right swipes. I want to restrict diagonal movement when swiping but not sure how to accomplish this

 Vector2 startpos, endpos, dir;
 float touchstart, touchend, timeint;
 public float force;
 private Rigidbody2D rb;

 void Start ()
 {
     rb = GetComponent<Rigidbody2D>();
 }

 void Update ()
 {
     if (Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Began)
     {
         touchstart = Time.time;
         startpos = Input.GetTouch(0).position;
     }

     if (Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Ended)
     {
         touchend = Time.time;
         timeint = touchend - touchstart;
         endpos = Input.GetTouch(0).position;
         dir = startpos - endpos;
         rb.velocity = -dir/timeint * force * Time.deltaTime;
     }
 }
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Answer by Magso · Jan 05, 2019 at 02:03 AM

Get the swipe speed for X and Y and move the object in which ever is faster.

 Vector3 currentPosition = transform.position;
 float xSpeed, ySpeed;
 
 void Update()
 {
     Vector2 touchDeltaPosition = Input.GetTouch(0).deltaPosition;
     xSpeed = touchDeltaPosition.x;
     if(xSpeed < 0){
         xSpeed = -xSpeed;
     }
 
     ySpeed = touchDeltaPosition.y;
     if(ySpeed < 0){
         ySpeed = -ySpeed;
     }
 
     if(touchDeltaPosition.x > touchDeltaPosition.y){
         transform.position.y = currentPosition.y;
     }
     else if(touchDeltaPosition.x < touchDeltaPosition.y){
         transform.position.x = currentPosition.x;
     }
 
     if (Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Ended)
     {
         currentPosition = transform.position;
     }
 }

This is the only way I can think of.

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avatar image Magso · Jan 05, 2019 at 02:06 AM 1
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It's not a complete script, it's just a concept of how to tell which way you're swiping.

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