Main Application class.
| applicationContentsPath | Path to the Unity editor contents folder. (Read Only) |
| applicationPath | Returns the path to the Unity editor application. (Read Only) |
| contextualPropertyMenu | Callback raised whenever the user contex-clicks on a property in an Inspector. |
| delayCall | Delegate which is called once after all inspectors update. |
| hierarchyWindowItemOnGUI | Delegate for OnGUI events for every visible list item in the HierarchyWindow. |
| isCompiling | Is editor currently compiling scripts? (Read Only) |
| isPaused | Is editor currently paused? |
| isPlaying | Is editor currently in play mode? |
| isPlayingOrWillChangePlaymode | Is editor either currently in play mode, or about to switch to it? (Read Only) |
| isRemoteConnected | Is editor currently connected to Unity Remote 4 client app. |
| isTemporaryProject | Returns true if the current project was created as a temporary project. |
| isUpdating | True if the Editor is currently refreshing the AssetDatabase. |
| modifierKeysChanged | Delegate for changed keyboard modifier keys. |
| projectWindowItemOnGUI | Delegate for OnGUI events for every visible list item in the ProjectWindow. |
| searchChanged | Callback raised whenever the contents of a window's search box are changed. |
| timeSinceStartup | The time since the editor was started. (Read Only) |
| update | Delegate for generic updates. |
| Beep | Plays system beep sound. |
| DirtyHierarchyWindowSorting | Set the hierarchy sorting method as dirty. |
| EnterPlaymode | Switches the editor to Play mode. |
| ExecuteMenuItem | Invokes the menu item in the specified path. |
| Exit | Exit the Unity editor application. |
| ExitPlaymode | Switches the editor to Edit mode. |
| LockReloadAssemblies | Prevents loading of assemblies when it is inconvenient. |
| OpenProject | Open another project. |
| QueuePlayerLoopUpdate | Normally, a player loop update will occur in the editor when the Scene has been modified. This method allows you to queue a player loop update regardless of whether the Scene has been modified. |
| RepaintHierarchyWindow | Can be used to ensure repaint of the HierarchyWindow. |
| RepaintProjectWindow | Can be used to ensure repaint of the ProjectWindow. |
| SetTemporaryProjectKeepPath | Sets the path that Unity should store the current temporary project at, when the project is closed. |
| Step | Perform a single frame step. |
| UnlockReloadAssemblies | Must be called after LockReloadAssemblies, to reenable loading of assemblies. |
| hierarchyChanged | Event that is raised when an object or group of objects in the hierarchy changes. |
| pauseStateChanged | Event that is raised whenever the Editor's pause state changes. |
| playModeStateChanged | Event that is raised whenever the Editor's play mode state changes. |
| projectChanged | Event that is raised whenever the state of the project changes. |
| quitting | Unity raises this event when the editor application is quitting. |
| wantsToQuit | Unity raises this event when the editor application wants to quit. |
| CallbackFunction | Delegate to be called from EditorApplication callbacks. |
| HierarchyWindowItemCallback | Delegate to be called for every visible list item in the HierarchyWindow on every OnGUI event. |
| ProjectWindowItemCallback | Delegate to be called for every visible list item in the ProjectWindow on every OnGUI event. |
| SerializedPropertyCallbackFunction | Delegate to be called from EditorApplication contextual inspector callbacks. |