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Question by CroshB · Aug 27, 2019 at 09:57 PM · animationanimation controlleranimation clipanimation script

Play simple animations on demand

Currently my player object has an Animator with an AnimatorController that manages things like walking, jumping and running. The thing is that I want to play certain simple animations on demand, like opening a door or pressing a button. I don't think creating a state for each of those is the best solution because they happen in very specific moments and don't need to have a complex system with a state, transitions and parameters in the controller.

Basically those animations could be triggered by some InstantAnimator component with a method as simple as a PlayAnimationClip(AnimationClip clip) that overlap the current animator state and simply play the given animation clip.

I tried to implement something like this using the AnimatorOverrideController but it only replaces animations that already exist in the controller, there is no way to play new ones. I also read a few things about the Animation component, but i'ts legacy so I think that there might be some other solution that isn't legacy.

The question then is: Is there a way to do this? Or I should actually create a state in the animator controller for each of those small animation clips?

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Answer by cdr9042 · Aug 28, 2019 at 05:20 AM

SimpleAnimation can do it, but I haven't tested how it'll work together with an Animator Controller

https://blogs.unity3d.com/2017/11/28/introducing-the-simple-animation-component/

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