- Home /
Question regarding FSM, are multiple Machines on the same Object recommended?
Hi,
I'm about to tackle the FSM for my game but thinking about what states I need I came to the conclusion that I would need 2 separate StateMachines.
So I have 4 Movement-States and 4 "Action" states. Each of the Action States has to be accessed through every Movement State.
So for example I have Crouch, Prone, Sprint, Walk and I want to access a "Shooting" State from each of those.
Is a second FSM the solution or is there a better way?
Thanks!
Your answer
Follow this Question
Related Questions
Interface state structure with different type of enemies 0 Answers
how to not repeat the same Random State in a State Machine 1 Answer
Why does Unity animator makes calling children's SetActive fail? 0 Answers
moving gameobject from state machine behaviour/different code result from inside OnStateExit() 1 Answer
Calling a function outside the Finite State Machine 0 Answers