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Question by Hallker · Jan 08, 2016 at 11:06 PM · charactermodelequipment

Best way to handle character equipment, performance wise

Hello, I am currently working on a Multiplayer Survival type of game. Wondering how I should handle the equipment of the player.

Currently all player's model parts are placed on the character and most of them is disabled and I can customize the look of the player by enabling and disabling. It seems like an easy and straight forward method to use, but I am wondering about it's impact on performance.

Could you advice me what would be the best way to approach it to ensure that the game is light weighted?

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