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Question by Jaidan · Feb 08, 2015 at 06:34 PM · c#pause2d platformerpause menu

Reset the velocity after the game has unpaused C# 2D

I have my 2d game and i have a working pause function, but the problem is, whwn i pause the game, the pause menu comes up fine, but after i unpause the game the character shoots to the groud as if it has gained weight or as if the game was still playing and the object was falling and when i finally unpaused the game, because of the amount of velocity that had been gained, the object shoots to the ground. How can i over some this, could i disable the rigidbody whilst the game in on pause? Thanks

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avatar image daneislazy · Feb 08, 2015 at 06:45 PM 0
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how are you pausing the game?

If you use Time.timeScale = 0f; to pause and Time.timeScale = 1f; to unpause it should stop the physics and FixedUpdate() from being called.

avatar image Jaidan · Feb 08, 2015 at 07:09 PM 0
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Im using the Time.timeScale to pause and unpause my game, but it does not pause physics i dont think?

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Answer by Dungur · Feb 08, 2015 at 07:42 PM

If you lower timeScale it is recommended to also lower Time.fixedDeltaTime by the same amount

Source: http://docs.unity3d.com/ScriptReference/Time-timeScale.html

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