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Question by studioglitch · Jul 29, 2017 at 12:06 PM · c#scripting problemmovementaccelerometerclamp

How do i limit my accelerometer movement

So i have a topdown space shooter type of game and i need to limit its horizontal movement ` public class rocketMove : MonoBehaviour {

 public class rocketMove : MonoBehaviour {
 
     public float rocketSpeed;
 
 
     // Use this for initialization
     void Start () {
         Screen.sleepTimeout = SleepTimeout.NeverSleep;
 
     }
 
     // Update is called once per frame
     void Update()
     {
         float temp = Input.acceleration.x;
 
         if (GetComponent<PUCol>().isInverted == false)
         {
             transform.Translate(temp * Time.deltaTime * rocketSpeed, 0, 0);
 
 
         }
         if (GetComponent<PUCol>().isInverted == true)
         {
             transform.Translate(-temp * Time.deltaTime * rocketSpeed, 0, 0);
             
         }

this is the code i have for movement, i need to limit the movement in between -2.8f and 2.8f. Please help im lost :/

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Answer by jandd661 · Jul 29, 2017 at 02:38 PM

Try Mathf.Clamp

https://docs.unity3d.com/ScriptReference/Mathf.Clamp.html

 transform.position.x = Mathf.Clamp(transform.position.x, -2.8f, 2.8f)

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