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Question by msaad2796 · Apr 10, 2021 at 05:14 PM · 2dmovementinput

vertical and horizontal movement not working at the same time

i have some code to move a character one unit at a time: using System.Collections; using System.Collections.Generic; using UnityEngine; public class playerController : MonoBehaviour { private Vector2 newPosition; private bool movable; void Start() { movable = true; } void Update() { transform.position = newPosition; //horizontal movement if (Input.GetAxis("Horizontal") == 0) { movable = true; } if (Input.GetAxis("Horizontal") > 0) { if (movable == true) { newPosition.x += 1; movable = false; } } if (Input.GetAxis("Horizontal") < 0) { if (movable == true) { newPosition.x -= 1; movable = false; } } //vertical movement if (Input.GetAxis("Vertical") == 0) { movable = true; } if (Input.GetAxis("Vertical") > 0) { if (movable == true) { newPosition.y += 1; movable = false; } } if (Input.GetAxis("Vertical") < 0) { if (movable == true) { newPosition.y -= 1; movable = false; } } Debug.Log(transform.position); } } when i use just the horizontal or just the vertical part of the code (delete the other part of the code), it moves one unit at a time (and i have to take my finger of the appropriate key between each one unit movement) as intended, but when i use the full code it moves a lot more without having to take my finger of the appropriate key. thanks

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Answer by msaad2796 · Apr 10, 2021 at 05:34 PM

i have fixed it by moving the if (Input.GetAxis("Vertical") == 0) { movable = true; into the if (Input.GetAxis("Horizontal") == 0) { movable = true; like this: if (Input.GetAxis("Horizontal") == 0) { if (Input.GetAxis("Vertical") == 0) { movable = true; } }

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