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Question by Christophe F · May 20, 2010 at 03:56 PM · screensplashcustomize

How can I set up a customized Splash Screen with Unity Pro?

In Unity (not Pro) you get a powered by Unity splash screen. In Unity Pro you no longer get it, however I would like to setup my own loading screen.

It has been mentioned that for iPhones it can be modified in Edit --> Project Settings--> Player , but I have found nothing this easy in Unity Pro.

As of now, I only had 1 scene which takes a few seconds to load.

I already tried the following:

  • setup another scene with nothing in it (except Main Camera)
  • set this scene as the starting Level (in Edit --> Project Settings --> Player)
  • I put this code into a javascript script attached to the Camera...

    var chargementFait = 0;

    function chargementNiveau() {

    var async : AsyncOperation = Application.LoadLevelAsync("withHangar2");
    yield async;
    

    }

    function OnGUI() {

    if (GUI.Button (Rect ( (Screen.width / 2) - 200, (Screen.height /2) - 50, 400,100), "Loading Game...")) {

    }

    if (chargementFait == 0) {

        chargementFait = 1;
        chargementNiveau();
    

    }

    }

    This works in Unity game simulator ( I see "Loading Game...") but not in the Mac executable I built - I see no loading game button and only a black screen for several seconds, just as it has done before.

    Also, Unity crashes every now and then when trying to launch.

    How should I do this?

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    avatar image molton215456 · May 26, 2014 at 06:35 PM 0
    Share

    It seems to be quite a secret... that is annoying. The people that made the blue marble demo got a custom loading screen, they know the secret I guess. I'll post back here if/when I figure it out.

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    Answer by chuckjohnrussell · Feb 03, 2012 at 01:24 AM

    The splash image is just the config dialog box banner. Once the game launches however, there is still a black screen until all of the assets get loaded.

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    avatar image tgarthwaite · Apr 15, 2013 at 06:36 PM 1
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    Wow, no answer to this after 2 months? Anyone figure this out? Really frustrating that the screen is black while the game is loading. In a game built for 1920x1080 resolution, loading assets can take several seconds, and it just looks as though the game has crashed. There really ought to be a way to load a simple load screen first, and put it up while the rest are loading. The player settings seemed like a logical place to look for this. :-(

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    Answer by Graham-Dunnett · Feb 02, 2012 at 04:03 PM

    Does the SplashImage you set in Player Settings not work for you?

    http://unity3d.com/support/documentation/Components/class-PlayerSettings.html

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    Answer by matheusrma · Sep 10, 2014 at 11:31 AM

    If you are still having a hard time working a good looking splash screen, check it out my Asset Store package.

    https://www.assetstore.unity3d.com/en/#!/content/9918

    You can get a professional looking splash screen in less than 3 minutes using the build in examples

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    Answer by FrojoS · May 13, 2013 at 02:45 PM

    I can only add to this. As it stands, I actually preferred the free version in this respect.

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    Answer by 000001 · Jul 30, 2013 at 12:28 PM

    The link is no longer available. Can anyone please suggest some tips for displaying customised spalsh screen. i am also facing the same problem.

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