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Question by user-7131 (google) · Dec 05, 2010 at 10:44 PM · multiplelightspointlight

Multiple point lights but only 1 is being as intense as it should be

I'm working on a project in the free version of Unity3 and I'm having a simple issue. I have 2 point lights about 70 units away from each other on the x axis they are both instances of a prefab. When I duplicate one instance or drag the prefab onto the hierarchy, one of the lights seems much dimmer than the other and it seems like I can only have 1 light as bright as I want it to look in the editor. I'm not sure whats going on here. can anyone shed some light on this situation?

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avatar image Justin Warner · Dec 05, 2010 at 10:56 PM 0
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Nice pun =P.

Um, can you make a video or a screenshot perhaps?

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Answer by HolBol · Dec 05, 2010 at 11:31 PM

increase the pixel light count in the quality settings.

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avatar image user-7131 (google) · Dec 05, 2010 at 11:50 PM 0
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That definitely worked :) thank you though I increased the settings to 20 and disabled shadows as I can't even use them and I have 4 lights working out. I wanted 6 to 8 on this level which is just a flat terrain without directional light. Is this just something I'll have to work with or is there a solution to getting more lights on my level?

avatar image HolBol · Dec 22, 2010 at 10:36 PM 0
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I think there may be a limit in forward rendering for this.

avatar image mugen · Apr 13, 2011 at 02:32 AM 0
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Really thank you for this. I been also thinking why the point lights get dim as I add more.

avatar image modernator24 · May 21, 2017 at 08:47 AM 0
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Where is that

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Answer by ExplodingCookie · Jun 21, 2013 at 12:18 AM

I would suggest you look at the render mode for you lights and set them all to important, that way the renderer will always have them operate correctly. With auto or not important, some(or all) of the lights will dim when an important light source is nearby.

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avatar image CoffeeOD · Jun 24, 2013 at 03:50 AM 0
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Thanks! I was wondering why my lights were acting all goofy when another source was near, this solved my issue and saved alot breaking and learning time.

avatar image gdennis · Dec 02, 2014 at 03:44 PM 0
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Thank you! This helped me out a lot

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