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Question by Albileon · Oct 22, 2015 at 09:50 PM · c#2d gamepoint lightpointlight

Point light 2D odd beam of light towards camera

alt text

The problem is that the blue and red light cast what is seems a second beam towards the camera. The player is the blue 3d sphere, and the enemy is in red. The blue sphere also has a small extra circle on the left-bottom corner.

The light sources I've used are as follow: - Sun (Directional Light); - player_light (Point light); - enemy_light (Point light).

The sun also shows like the point light following a circle after the player, although you can't see it in this screenshot. Anyone any idea what I might be doing wrong? I just want the glow effect around the player and the enemy.

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Answer by Statement · Oct 24, 2015 at 12:55 AM

Perhaps you have some image filters on your camera? Or try to change some settings on the material for the ground. Could be some weird specular highlight.

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avatar image Albileon · Oct 24, 2015 at 01:40 AM 0
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I can't believe I didn't think of that lol, it was indeed the shader on the floor material.. thanks lol

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