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Question by themajesticcyka · Jan 19, 2017 at 05:19 AM · var

The BCE0005 has occurred in one of my scripts, even though I have already specified the use of "DamageAmount" in my previous scripts as a var, i need help solving this issue.

 var DamageAmount :int = 5;
 var TargetDistance : float;
 var AllowedRange : float = 15;
 
 function Update () {
     if (Input.GetButtonDown("Fire1")) {
 
         var Shot : RaycastHit;
             if (Physics.Raycast (transform.position, transform.TransformDirection(Vector3.forward), Shot)) {
                 TargetDistance = Shot.distance;
                     if (TargetDistance < AllowedRange) {
                         Shot.transform.Sendmessage("DeductPoints", DamageAmount, SendMessageOptions.DontRequireReciever);
                     }
                 }
             }
         }

This is the previous script that DamageAmount was used and this one worked fine.

 var EnemyHealth : int = 10;
 
 function Deductpoints (DanageAmount : int) {
     EnemyHealth -= DamageAmount;
 }
 function Update () {
 if (EnemyHealth <=0) {
     Destroy(gameObject);
     }
 }



This is the script the error comes with.

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avatar image tanoshimi · Jan 18, 2017 at 06:20 PM 0
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What on earth is a BCE0005?

avatar image NoseKills · Jan 19, 2017 at 07:16 AM 1
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DanageAmount : int ?

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