Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
2
Question by Christian Stewart · Mar 14, 2010 at 07:57 AM · errorcomponentdisablesyntax-errorbce0019

Enabling / Disabling C# Scripts - Why am I getting the error "not a member of 'UnityEngine.Component'"?

Hello,

I'm having a problem with disabling scripts with JavaScript.

Usually this works:

var code : SampleCode = GetComponent(SampleCode);
code.enabled = false;

This seems to only work on javascript. When I try this on c# scripts it says that SampleCode is not a valid type.

Any ideas? I've tried the GetComponent("SampleCode").enabled = false; method but it doesn't work either - it gives the error - BCE0019: 'enabled' is not a member of 'UnityEngine.Component'.

Thanks!
Christian Stewart

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Christian Stewart · Mar 16, 2010 at 02:09 PM 0
Share

Thanks, but the firs comment was correct.you have to place c scripts in the standard assets folder before you can reference them.

2 Replies

· Add your reply
  • Sort: 
avatar image
4
Best Answer

Answer by Eric5h5 · Mar 14, 2010 at 08:47 AM

You have to get C# scripts to compile earlier so Javascript knows about them. See the docs: http://unity3d.com/support/documentation/ScriptReference/index.Script_compilation_28Advanced29.html

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
5

Answer by duck · Mar 14, 2010 at 09:34 AM

Eric5h5's comment is important about compilation order, if you're trying to disable a c# script from a Javascript script.

However it possibly sounds as though you're trying to re-write this in C#. If this is the case, the problem is happening because "GetComponent" returns a type of "Component" (which Javascript automatically casts to the correct type for you, but c# does not). In C#, you need to do either this:

SampleCode code = (SampleCode) GetComponent(typeof(SampleCode));

or use the newer generic version:

SampleCode code = GetComponent<SampleCode>();

Then you'll be able to use:

code.enabled = false;
Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image ahmadi9112 · Mar 07, 2015 at 03:35 AM 0
Share

hi (mr duck). tanks for your code. it's work for me. tank you very much..!

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

1 Person is following this question.

avatar image

Related Questions

I got a major question 1 Answer

rigidbody' is not a member of 'UnityEngine.Object ? 4 Answers

Can't play audio file 2 Answers

Script Error (js) 1 Answer

3dplatformtutorial script errors 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges