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Question by unity_Kdy9UQmowVILsQ · Oct 04, 2020 at 02:29 PM · 2d gamechunks

I cant get this to work

@unity using System.Collections; using System.Collections.Generic; using UnityEngine;

public class GenarateChunk : MonoBehaviour { public GameObject DirtTile; public GameObject Grasstile; public GameObject StoneTile;

 public int width;
 public float heightMultiplier;
 
 
 // Start is called before the first frame update
 void Start()
 {
     Generate();
 }

 

public void Generate() { for (int i = 0; i < width; i++) { int h = Mathf.RoundToInt(Mathf.PerLimit(0f, 1 / 3));

         for (int j = 0; j < h; j++)
         {
             GameObject selectedTile;
             if(j < h - 4)
             {
                 selectedTile = StoneTile;
             } else if (j < h - 1)
             {
                 selectedTile = DirtTile;
             } else
             {
                 selectedTile = Grasstile;
             } 
             instantiate(selectedTile, new Vector3(i, j), Quanternion.identity);
         }
     }
 }

}

it doesn't work I'm doing a 2d game based on terraria and the chunk command isn't working. Thx

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Answer by unity_Kdy9UQmowVILsQ · Oct 04, 2020 at 02:31 PM

@Bunny83 @Davidhegason @Joachim Ante @Bunny83

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