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Question by Ryad1998 · Sep 17, 2015 at 10:15 AM · switchdefaultrandomizecase

one default and 2 random answers.

i want to make a scene where on start it shows you 3 options , one of these options will always appear and be right , the other two can switch between multiple wrong options the reason i want those randomized between multiple wrong options is so that u could play it more than once.

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avatar image Ryad1998 · Sep 17, 2015 at 10:17 AM 0
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using UnityEngine; using System.Collections;

public class GamePlay : $$anonymous$$onoBehaviour { public int wAnswer = 0; private string wAnswerName = null; public GameObject[] FoodAnswer; public bool Correct;

 // Use this for initialization
 void Start()
 {
     FoodAnswer = GameObject.FindGameObjectsWithTag("Food");

     Random.Range(1.0f, 5.0f);
 }

 void Display$$anonymous$$essage(string wAnswer)
 {
     Debug.Log("You chose the" + wAnswer + "!");
 }

 // Update is called once per frame
 void On$$anonymous$$ouseDown()
 {
     if(Correct == true)
     {
     Destroy(this.gameObject);
     }

     if(Correct == false)
     {
         wrongAnswer(); // functie oproepen.
         Debug.Log("please try again.");
     }
 }

 void Update()
 {

 }

 void wrongAnswer() // functie definitie.
 {
     wAnswer = Random.Range(1, 5);

     switch (wAnswer)
     {
         /*case 1:
             Debug.Log("You got the right answer!");
             rAnswerName = "Herring";
             Display$$anonymous$$essage(rAnswerName);
             break;*/
         case 2:
             Debug.Log("That is not what a seal eats!");
             wAnswerName = "Shrimp";
             Display$$anonymous$$essage(wAnswerName);
             break;
         case 3:
             Debug.Log("That is not what a seal eats!");
             wAnswerName = "Crab";
             Display$$anonymous$$essage(wAnswerName);
             break;
         case 4:
             Debug.Log("That is not what a seal eats!");
             wAnswerName = "Waffle";
             Display$$anonymous$$essage(wAnswerName);
             break;
         default:
             Debug.Log("What does a seal eat? please choose one!");
             break;
     }
 }

}

This is what i have so far , i know cases are only for random options but i cant find a way to make 1 click always correct for a specific object.

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