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This question was closed Jul 25, 2020 at 02:34 PM by yoobro2019 for the following reason:

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Question by yoobro2019 · Jul 30, 2020 at 07:29 PM · editormemory usagerefresh

Editor Ram Usage Skyrockets upon refresh, decreases later on

Hello,

I'm having a rather strange problem at the moment. When I refresh the unity(I've disabled auto refresh) the memory goes as high as it can, near 5 gb where my computer hits 90%+ total usage. Later on it starts to decrease, and when the game is finally ready to run on the editor, the memory usage is actually less than a gb.

I've tried using profiler to find out what's going on, however; during this increase/decrease both the unity and the editor profiler is unresponsive. When the ram usage starts to increase if I kill Unity process and restart it, the game compiles faster.(compare to waiting for it to go down). Also the increase happens very fast around 80 mb per second. I have rather simple and small assets in terms of graphics. Any help is appreciated.

Additional info : My resources folder is empty. I also use binary serialization maybe that's causing some problems.

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