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Question by Prebi94 · Mar 08, 2018 at 08:43 PM · memory-leakmemory usage

Different memory usage from pc profiler and android profiler - Memory leak

Hi all!

I'm trying to optimize my game to export it on android platform.

My game is an endless run game, where i need to instantiate a lot of platforms. To achieve this I've created a little object pooler that protect the game from lag spike ( due to garbage collector ).

It uses google play services to submit scores for a global leaderboard.

At the moment I'm trying to reduce the memory that it uses to be played, but there is a thing that I cant understand:

I've two totally differente memory usage when i profile from pc and when i profile from my android tablet.

PC Profiler

alt text

Android profiler

alt text

What am I missing?

Thank you

android.png (332.5 kB)
editor.png (266.1 kB)
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