Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by JackJones · Jul 01, 2010 at 02:40 PM · speedwhiledownhalf

How to half speed while s is down

var speed = 3.0; var rotateSpeed = 3.0; var BullitPrefab:Transform; var jumpSpeed = 5.0;

function Update () {

    var controller : CharacterController = GetComponent(CharacterController);

    // Rotate around y = axis
    transform.Rotate(0, Input.GetAxis ("Horizontal") * rotateSpeed * Time.deltaTime, 0);

    // Move forward / backward
    var forward = transform.TransformDirection(Vector3.forward);
    var curSpeed = speed * Input.GetAxis ("Vertical");
    controller.SimpleMove(forward * curSpeed);

 if (Input.GetButtonDown("Jump"))

{

     var bullit = Instantiate(BullitPrefab, 
     GameObject.Find("spawnpoint").transform.position, 
     Quaternion.identity);

 bullit.rigidbody.AddForce(transform.forward * 200);

var jumpSpeed = 5.0;

}

RequireComponent(CharacterController); }

here i have my player movement script how ever i want to half the speed of the player while the s key is down but when not pressed the speed is normal how would i go about this please help thanx ;)

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

5 Replies

· Add your reply
  • Sort: 
avatar image
3
Best Answer

Answer by duck · Jul 01, 2010 at 02:44 PM

Something like this should do it:

var curSpeed = speed * Input.GetAxis ("Vertical");
if (Input.GetKey(KeyCode.LeftShift)) {
    curSpeed *= 0.5;
}

(add the 'if statement' after your current vertical axis reading, and change the Key to whatever you want)

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image GlennHeckman · May 30, 2011 at 07:20 PM 0
Share

multiplication (*=0.5) is faster than dividing (/=2).

avatar image
1
Best Answer

Answer by Tetrad · Jul 01, 2010 at 02:44 PM

var realSpeed = speed;
if( Input.GetKey( KeyCode.S ) )
{
    realSpeed /= 2.0f;
}
var curSpeed = realSpeed * Input.GetAxis( "Vertical" );
// etc
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
1

Answer by crasyboy42 · Jul 01, 2010 at 02:49 PM

easy version:

if(Input.GetKeyDown("s"))
{ speed = 1.5; }

easy?? or not

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image JackJones · Jul 01, 2010 at 02:59 PM 0
Share

how ever this sets the speed half permanently

avatar image JackJones · Jul 01, 2010 at 02:59 PM 0
Share

thanx any way ;)

avatar image
0

Answer by crasyboy42 · Jul 01, 2010 at 03:39 PM

var speed2 = speed;

if(Input.GetKeyDown("s")) { speed2 = 1.5; }

maybe this work i dont know

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by TomSchulz · May 30, 2011 at 06:28 PM

This is not really how it works. A Unity app on the iphone is basically the Unity virtual machine running your Unity game and it snags the whole window. You are much better off to reconstruct this interface using unity.

Just screen capture your interface, cut it up and make sprites/buttons. I have done this using cocos2d before, it works well.

Fighting with Cocoa Objects and Unity at the same time is more trouble than it is worth, seriously believe me man.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

1 Person is following this question.

avatar image

Related Questions

Collision without physical behaviour. 1 Answer

Accelerate slowdown Player movement 0 Answers

How to let player adjust speed of FPC movement 1 Answer

Calculating rigidbody top speed? 3 Answers

Linear Velocity 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges