Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by Fortie · Jan 23, 2016 at 07:10 PM · androidtouchtouchscreen

Android Touch Issue

Hello everybody! I`ve stuck with my game.

When i was developing my game i was testing it via my PC, but once i decided to try it on my Mobile Phone (it`s on Android 5.1) and i had a huge problem: my jump system was working incorrect. I want to describe you my system: i gave to my character ability to jump few times (i`ve set statement of this ability to 0.5, that gave him possibility to jump at least 4 times), but when i`ve started game on my phone i noticed that character is able to jump only 1 time and less often for 2 times. It`s very necessary for me, help please!

  myRigidBody.velocity = new Vector2 (moveSpeed, myRigidBody.velocity.y);

     if (Input.GetTouch (0).phase == TouchPhase.Began)
     {
         if (grounded) {
             myRigidBody.velocity = new Vector2 (myRigidBody.velocity.x, jumpForce);
         }
     
         for (var i = 0; i < Input.touchCount; ++i) {
             if (Input.GetTouch (0).phase == TouchPhase.Began) {
                 if (jumpTimeCounter > 0) {
                     myRigidBody.velocity = new Vector2 (myRigidBody.velocity.x, jumpForce);
                     jumpTimeCounter -= Time.deltaTime;

                 }
             }

             if (Input.GetTouch (0).phase == TouchPhase.Began) {
                 jumpTimeCounter = 0;
             }

             if (grounded) {
                 jumpTimeCounter = jumpTime;
             }

         }
     }

Thanks a lot!

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Fortie · Jan 24, 2016 at 10:37 AM

Still solving this problem.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

53 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

[MOBILE 2D] Make touch.deltaposition consistent across all devices 1 Answer

When The Screen Is Touched Jump 0 Answers

Touch screen not working on Android build? 0 Answers

touch.position values clearification 0 Answers

How do I transfer the control to the PC on your android? how to change the script the character animation that would work? what should be done? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges