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Question by YoloJoe · Feb 05, 2016 at 02:07 PM · physicsoncollisionentersetactiveyield waitforseconds

Whats wrong with this simple code?

 using UnityEngine;
 using System.Collections;
 
 public class RemovableObject : MonoBehaviour
 {
     void OnCollisionEnter (Collision col)
     {
         if(col.gameObject.tag == "RemovableObject")
         {
             col.gameObject.SetActive (false);
             yield return new WaitForSeconds (5);
             col.gameObject.SetActive (true);
 
         }
     }
 }

I don't understand why this simple script returns an error... the error is:

Assets/RemovableObject.cs(6,14): error CS1624: The body of `RemovableObject.OnCollisionEnter(UnityEngine.Collision)' cannot be an iterator block because "void" is not an iterator interface type'

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Answer by Taxen0 · Feb 05, 2016 at 02:56 PM

A coroutine should always return IEnumerator (not void as in your case). Try to use something like this:

  using UnityEngine;
  using System.Collections;
  
  public class RemovableObject : MonoBehaviour
  {
      void OnCollisionEnter (Collision col)
      {
          if(col.gameObject.tag == "RemovableObject")
          {
              DeactivateObject(col.gameObject);
          }
      }

     IEnumerator DeactivateObject(gameObject obj) 
     {
              obj.SetActive (false);
              yield return new WaitForSeconds(5);
              obj.SetActive (true);
     }
  }
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avatar image YoloJoe · Feb 05, 2016 at 03:38 PM 0
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Thanks, this worked: IEnumerator OnCollisionEnter (Collision col) { %|-2045180173_1|% %|-981860038_2|% %|1730326008_3|% %|1732409442_4|% col.gameObject.SetActive (true); %|-1368844139_6|% }

avatar image YoloJoe · Feb 05, 2016 at 03:39 PM 0
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And code on this website is fu*ked..

IEnumerator OnCollisionEnter (Collision col) { if(col.gameObject.tag == 'RemovableObject') { col.gameObject.SetActive (false); yield return new WaitForSeconds (5); col.gameObject.SetActive (true);

 }

}

avatar image Taxen0 YoloJoe · Feb 05, 2016 at 07:07 PM 0
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nice work! here is the code in case anyone else wants to read it (you need to have 4 spaces in front of each line)

 IEnumerator OnCollisionEnter (Collision col) { 
         if(col.gameObject.tag == 'RemovableObject') { 
             col.gameObject.SetActive (false);
             yield return new WaitForSeconds (5); 
             col.gameObject.SetActive (true);
         }
     }

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