Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by SonicDirewolf · Nov 08, 2017 at 05:11 PM · coroutinefunctionstopcoroutine

Can't call StopCoroutine function from another script.

Calling StopCoroutine doesnt work. I have a script that spawns object and I want it to stop once game over happens. But the object keeps spawning even after the game gets over. This is the spawn script.

 public GameObject object;
 
 
     void Start () {
 
         StartSpawn ();
     }
 
     void Update () {
 }
 
 public void StartSpawn(){
 
     StartCoroutine("SpawnObj");
 }
 
 public void StopSpawning() {
       StopCoroutine("SpawnObj");
 }
 
 IEnumerator SpawnObj()
 {
     Instantiate(object, new 
 Vector3(transform.position.x,transform.position.y,0), Quaternion.identity);
     
 yield return new WaitForSeconds(Random.Range(1f, 1.5f));
 
     StartCoroutine("SpawnObj");
 
 }
 
 }


This is the script that calls the stopspawn function.

 public void GameOver(){
         gameOver = true;
         GameObject.Find("Spawnerwithtime").GetComponent<Spawnerwithtime> ().StopSpawn();
 
 } // Spawnerwithtime is the name of the spawn script

Thank You!

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image MaxGuernseyIII · Nov 08, 2017 at 05:52 PM 0
Share

When you paste snippets that don't even compile together, it makes it harder for people to help you.

avatar image MaxGuernseyIII · Nov 08, 2017 at 05:55 PM 1
Share

After I got your code samples compiling, it worked fine. Are you sure the method is actually being invoked? Is the game object that hosts the Spawnerwithtime component really named Spawnerwithtime?

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by TanselAltinel · Nov 08, 2017 at 08:00 PM

Hi SonicDirewolf,

First of all, your code won't work because your stopping function is named StopSpawning and you are calling instead StopSpawn. Also, your SpawnObj function should be public to be accessed from another script.

Secondly, you are starting another coroutine from your coroutine and lose your reference to your first coroutine. You can instead use a while loop with a boolean flag that will do the same job without spawning lots of coroutines and losing references.

This code will work better for you:

 public GameObject object;
 private bool shouldSpawn = false;
 
 void Start () {
     StartSpawn ();
 }
  
  void Update () {
  }
 
 public void StartSpawn() {
     shouldSpawn = true;
     StartCoroutine(SpawnObj());
 }
 
 public void StopSpawning() {
     shouldSpawn = false;
 }
 
 public IEnumerator SpawnObj() {
     while(shouldSpawn) {
         Instantiate(object, new Vector3(transform.position.x,transform.position.y,0), Quaternion.identity);
         yield return new WaitForSeconds(Random.Range(1f, 1.5f)); 
     }
 }
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

77 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Loop a function 1 Answer

How can I track if GameObject is null in function? 2 Answers

Item duration doesn't stack 3 Answers

Why is my Unity Crashing when I call a fucntion within coroutine and vice versa? 0 Answers

How to force Coroutine to finish 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges