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This question was closed Apr 02, 2016 at 05:58 PM by Slonika for the following reason:

The question is answered, right answer was accepted

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Question by Slonika · Apr 01, 2016 at 01:09 PM · coroutineparametersstopcoroutine

Get IEnumerator parameters with StopCoroutine

Hi. Is it possible with StopCoroutine (or smth else to stop IEnumerator) to get parameters, that was passed to IEnumerator?

     IEnumerator current_speech;
     
     void LoadLine(DialogObject.Node node) //get called from another script
     {
         /*
         code code code
         */
         current_speech = Speech(node);
         StartCoroutine(current_speech);
     }
     
     IEnumerator Speech(DialogObject.Node node)
     {
         yield return new WaitForSeconds(node.voice.length);
         Next(node);
     }
     
     void Skip()
     {
         if (current_speech != null)
             StopCoroutine(current_speech);
         Next(node); //node - is what i want to get from current_speech
     }
 
     void Update()
     {
         if (Input.anyKeyDown)
             Skip();
     }
 

Or I have to declare global DialogObject.Node and assign it in LoadLine?

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Answer by Slonika · Apr 02, 2016 at 05:58 PM

Found a workaround

     IEnumerator Speech(DialogObject.Node node)
     {
         AudioSource speaker = ...; // get a audio source that is currenlty playing
     
         while (speaker.isPlaying && !Input.GetButton("Jump")
             yield return null;
     
         speaker.Stop();
         Next(node);
     }

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