Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by copypasteearth · Jun 09, 2013 at 02:11 PM · objecttouchappeardissapear

touch appear let go dissapear?

hello, i have this code and it works so when i touch the object it will move it around but what im trying to do is when i touch anywhere that object will appear where i touch and follow the drag and when i let go the object dissapears, any help is greatly appreciated, thank you

 class dragTransform : MonoBehaviour
 
 {
 
     private Color mouseOverColor = Color.blue;
 
     private Color originalColor = Color.yellow;
 
     private bool dragging = false;
 
     private float distance;
 
     
 
     void Start()
 
     {
 
         
 
     }
 
     void OnMouseEnter()
 
     {
 
         renderer.material.color = mouseOverColor;
 
     }
 
  
 
     void OnMouseExit()
 
     {
 
         renderer.material.color = originalColor;
 
     }
 
  
 
     void OnMouseDown()
 
     {
 
         dragging = true;
 
         distance = Vector3.Distance(transform.position, Camera.main.transform.position);
 
     }
 
  
 
     void OnMouseUp()
 
     {
 
         dragging = false;
 
     }
 
  
 
     void Update()
 
     {
 
         if (dragging)
 
         {
 
             Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
 
             Vector3 rayPoint = ray.GetPoint(distance);
             
             transform.position = rayPoint;
             transform.eulerAngles = new Vector3(90,Camera.main.transform.eulerAngles.y,0);
             
 
         }
 
     }
 
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by robertbu · Jun 09, 2013 at 02:26 PM

Try this:

 class DragTransform : MonoBehaviour {
     public float distance = 10.0f;  // Distance in front of the camera to place the object
     
     void Start() {
         renderer.enabled = false;    
     }
 
     void Update() {
         Vector3 v3Pos;
         if (Input.GetMouseButtonDown (0)) {
             v3Pos = new Vector3(Input.mousePosition.x, Input.mousePosition.y, distance);
             transform.position = Camera.main.ScreenToWorldPoint(v3Pos);    
             renderer.enabled = true;
         } else if (Input.GetMouseButton (0)) {
             v3Pos = new Vector3(Input.mousePosition.x, Input.mousePosition.y, distance);
             transform.position = Camera.main.ScreenToWorldPoint(v3Pos);        
         }
         else if (Input.GetMouseButtonUp (0)) {
             renderer.enabled = false;    
         }
     }
 }
Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image copypasteearth · Jun 09, 2013 at 02:37 PM 0
Share

thanks man, perfect, im new to c# and unity, i been doing java so im trying to expand my skills, thanks again

avatar image
0

Answer by DuckOfDoom · Jun 09, 2013 at 02:18 PM

You can use Input.GetMouseButtonDown(0) and Input.GetMouseButtonUp(0) to detect whether or not a mouse button is pressed or depressed anywhere on the screen.

Then you can either make methods "OnMouseDown" and "OnMouseUp" public and call them directly when the button is pressed or you can make separate methods(which is better because if you click your object, they will fire twice).

Or you can use SendMessage to call them, but it is slower.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image copypasteearth · Jun 09, 2013 at 02:28 PM 0
Share

ok, im new to this thanks for the reply, so if i do that and then on$$anonymous$$ouseUp i transform.position.y really high and on$$anonymous$$ouseDown where the touch is, the object will appear and dissapear, right?

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

15 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to execute the lookAt function here? 1 Answer

[Edited]-Android-swap position on touch 1 Answer

Making a rigidbody cube snap 90 deg at a time 1 Answer

Making an object blinking for some time, then dissapearing 2 Answers

Edit this code to move object by touch in x & z 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges