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Question by marshall50 · Nov 23, 2015 at 07:45 PM · androidadsframeratedroplow fps

Frame Drop After Advertisement

Hello there.

I'm trying to implement UnityAds to my Android game. I'm using Unity 5.2. So without ads I can run my game at 30-36 fps.. Then the video ad pops out and after that, when I'm back in the game, I get only 19-22 fps, until the game is completly restarted.. I can't find out why. But it's all okay in the editor.. Ony happends on android device..

Do you know what could it be? Thanks

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avatar image breban1 · Aug 07, 2016 at 03:17 AM 0
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I have the exact same problem with my game on Samsung Galaxy s3 Android. I'm using Unity 5.4 now, I'm ~60fps, then after the ad runs I'm at ~45. If I press the home key, then go back to the game it goes back up.

I reported it to Unity Ad $$anonymous$$m but no luck yet reproducing.

Did you ever figure out the problem?

This ONLY happens after a Unity Ad runs, and ONLY on the device.

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Answer by mikaisomaa · Aug 19, 2016 at 06:38 AM

Hi,

A possible workaround was posted in our forum. Can you try if this helps with the issue:

http://forum.unity3d.com/threads/framerate-drops-after-unity-ad-runs-android.426008/#post-2756867

We've been chasing this for a while without being able to reproduce on other devices and I'd be glad to hear this one fixes the issue on Galaxy S3.

ping @marshall50 and @breban1

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Answer by lasdoo5 · Oct 09, 2020 at 09:41 AM

I found a solution I think. I worked for me. I used a banner ad and it was shown in every scene. I use this method to destroy it.

 private void OnDestroy()
     {
         bannerView.Destroy();
     }

not no frame drops.

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avatar image Razeronn · Aug 03, 2021 at 04:28 PM 0
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Does this solution actually work ? ....... Plz can you show me how I can do this for rewarded ads?

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Answer by Razeronn · Aug 03, 2021 at 04:33 PM

@lasdoo5

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