Question by
Cacharrazo · Dec 04, 2018 at 05:47 PM ·
linescapturecapturescreenshotcapturescreen
GL:Line not working with ScreenCapture.CaptureScreen,GL.LINE_STRIP not showing in game Window when using ScreenCapture.CaptureScreenshot
Hi all, Thanks for reading. The main question here is that I have a working system of GL lines in both game and editor screens, but said system just disappears when trying to screencap a sequence frame by frame. Any ideas on the topic? Any light on the matter will be greatly appreciated by a n00b. ,Hi guys, Thanks for reading. My issue is that I have a system of lines created using GL.Lines but it will not show when using CaptureScreenshot in the code. I am actually using unity for recording an animation frame by frame, and I want to consume all the alternatives before reconstructing the whole line system in meshes or line renderer...
Any Idea will be much welcomed for a noob like me. Thanks in advance!
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