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Question by
elektronische · Sep 14, 2015 at 10:40 AM ·
animationlevelload
Animation with LoadLevelAdditiveAsync
Hi, i'm using a scene as a loading screen for my big scene, in that loading scene i have a canvas with a background image and one animated text, also a game object with the script to load the big scene, like this:
IEnumerator Start() {
AsyncOperation async = Application.LoadLevelAdditiveAsync("BigScene");
async.allowSceneActivation = true;
yield return async;
Debug.Log("Loading complete");
}
The problem is during the load time, the animation doesn't works, if i set the async.allowSceneActivation to false, then i can see that at the end of the loading scene period, the animated text works again.
Any idea how to fix this or what i'm doing wrong? Thanks a lot!
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