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Question by Symbie · Jun 05, 2020 at 04:51 AM · objectsrestartrestart game

Reset Lives Object

I am making a game and the player's lives are displayed as game objects, i did this as i wanted to make them spin in the corner of the game while it plays. at the moment my script says that when you lose a life, delete one of the objects, once you lose all your lives it goes to a game over screen and you can press either a play again or a quit button. This is the script for it:

   using UnityEngine;
     using UnityEngine.SceneManagement;
     
     public class Button : MonoBehaviour
     {
     
         public void NextScene()
         {
             SceneManager.LoadScene("GameScene");
         }
     
         public void QuitGame()
         {
             Application.Quit();
         }
     
     }

how do i make it that once the scene loads all the objects that were deleted come back? at the moment it just restarts with the player having 0 health as the objects are all deleted. i am using this to detect when the last health object is gone:

 if(PlayerLives.gameOverP1W)
                 {
                     SceneManager.LoadScene("GameOverP1W");
                 }
 
 

and in a different script:

         if (playerOneRound3)
         {
             Destroy(playerTwoLifeThreeObj);
             gameOverP1W = true;
         }

The game has two players that fight each other, and the life objects are the playerTwoLifeThreeObj etc.. the gameOverP1W and etc.. are public static bools too

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