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Question by Proximate · Apr 06, 2014 at 01:00 AM · restart gamereturn type

Is there a way to return all your viaraibles and script to the way it was when the game started

Hi,i am just wondering if there is anyway to restart all the code that is written down because every time i play my game, its fine but when i finish the game and want to play again, all of the events that have occurred in the first run, does not restart and the level loads as if i just completed it. Anyway of fixing this problem? Thanks!

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avatar image getyour411 · Apr 06, 2014 at 01:01 AM 0
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That's not how Unity works; look at your setup and see if you have things being saved, or give a very specific example

avatar image Proximate · Apr 06, 2014 at 01:15 AM 0
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@getyour441, for example, i have this piece of text that the player reads and when he has finished reading it, it deactivates. So after finishing the game, i press play again (in game and not from the unity editor), the text is not there. This applies to a lot of objects in the game.

avatar image getyour411 · Apr 06, 2014 at 01:19 AM 0
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Well that bit about 'in game and not Editor' changes the whole question. So now look at the places you've used DontDestroyOnLoad

avatar image Proximate · Apr 06, 2014 at 01:28 AM 0
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weirdly enough, i haven't used DontDestroyOnLoad. I've used Application.LoadLevel - that is it.

avatar image getyour411 · Apr 06, 2014 at 04:16 AM 0
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You might want to use the $$anonymous$$onoDev Solution Search to verify that. If it's truly not there, please share a bit of code that might better illustrate this.

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