Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by Ray116GA · Apr 25, 2016 at 12:46 PM · restart gamelevelload

Reload Level button at death screen

Hi im working on a little 2D-Platformer and made a deathscreen on which the Player gets when he collides with an enemy. The only Problem i have now is that the restart button wont reload the current Level. Pls help me im tried almosst everything now. here my script for enemies :

 using UnityEngine;
 using System.Collections;
 using UnityEngine.SceneManagement;
 
 public class CollisionDeath : MonoBehaviour {
 
   public GameObject DeathScreen;
   public GameObject thePlayer;
   public GameObject Spikes;
   private bool deathScreen;
   public string LevelToLoad;
   // Use this for initialization
   void Start () {
     DeathScreen.gameObject.SetActive(false);
     }
   void OnCollisionEnter2D(Collision2D other)
   {
     if (other.gameObject.name == "Mario")
     {
       Debug.Log("wawawa");
       thePlayer = other.gameObject;
       other.gameObject.SetActive(false);
       DeathScreen.gameObject.SetActive(true);
       SceneManager.LoadScene(LevelToLoad); //Application.LoadLevel("DeathScreen");
       Time.timeScale = 0f;
       thePlayer.gameObject.SetActive(true);
     }
   }
 }
 


and the script for the deathscreen:

 using UnityEngine;
 using System.Collections;
 using UnityEngine.SceneManagement;
 
 public class DeathScreen : MonoBehaviour
 {
   public string Restart;
   public void restartGame ()
   {
     Debug.Log("restart1");
     Time.timeScale = 1f;
     Debug.Log("restart");
     int scene = SceneManager.GetActiveScene().buildIndex;
     SceneManager.LoadScene(scene, LoadSceneMode.Single);
   }
 }
 


I also set an onlick() on my button that goes to the function DeathScreen.restartGame (:/)

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Restart level instead of restart to main menu 2 Answers

Help to Stop Level Load Loop 2 Answers

Restart Game with Video Ads of Appodeal 1 Answer

error: Assets/scripts/Gamemaneger.cs(27,51): error CS1525: Unexpected symbol `)' 1 Answer

Game doesn't start after death and pause menu 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges