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Question by canar · Jul 02, 2017 at 12:12 PM · physics2dcollision detectioncollision2dboxcollider2dfall

Problem with 2D collision detection (Wide object falls through a thin hole)

Hi!

My Player object falls through a hole smaller than he is. I'm using 2D colliders and PlatformEffector 2D on platforms/walls.

https://giphy.com/gifs/popih9YJhZjYA/fullscreen

How can I prevent that from happening?

Thank You in advance! =)

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Answer by canar · Jul 02, 2017 at 12:38 PM

Changing 'Collision Detection' from 'Discrete' to 'Continuous' seems to fix this problem, but I'm not sure if this is the best solution.

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avatar image hexagonius · Jul 02, 2017 at 04:39 PM 0
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If it fixes it, why shouldn't it be? Is 5 + 6 better or worse than 6 + 5?

avatar image canar hexagonius · Jul 02, 2017 at 05:34 PM 0
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I just wasn't sure if this solution wouldn't make another (obvious for experienced user) issue. It works well =)

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