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Question by mr.aleem001 · Mar 20, 2016 at 06:54 AM · c#texturetimetimerhighscores

I make a timing score script in unity 2D, how i make high score of time?? Script is as follow:

using UnityEngine; using System.Collections;

public class Timer : MonoBehaviour { float timer = 0;

 // Use this for initialization
 void Start () {
 
 }
 
 // Update is called once per frame
 void Update () {
     timer += Time.deltaTime;
 }
 void OnGUI () {
     if (timer > 0) {
         GUI.Label (new Rect (400, 10, 120, 50), "Score :" +(int)timer);
     }
 }

}

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Answer by Ali-hatem · Mar 20, 2016 at 05:05 PM

you have to save data in order to read the old score & current score so you can tell because when reload scene every thing will reset see the doc save

& load but how to just make another variable to compare score :

  float timer = 0;
  float highscore;
  void Update () {
      timer += Time.deltaTime;
      if(timer > highscore)
      highscore = timer;
  }


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