- Home /
Best Answer
Answer by smallbit · Mar 30, 2015 at 10:31 AM
If your objects are same size simply stack them in the inspector and check the distance, otherwise try using this -> http://docs.unity3d.com/ScriptReference/Renderer-bounds.html
Your answer
![](https://koobas.hobune.stream/wayback/20220613191634im_/https://answers.unity.com/themes/thub/images/avi.jpg)