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Question by soof · Aug 11, 2015 at 12:59 AM · audioaudiosourceplaynext

Play next song

public class Music : MonoBehaviour {

 Object[] pMusic; 
 
 void Awake () {
     pMusic = Resources.LoadAll("Music",typeof(AudioClip));
     GetComponent<AudioSource>().clip = pMusic[0] as AudioClip;
 }
 
 void Start (){
     GetComponent<AudioSource>().Play(); 
 }

Im sure this is a simple question but how do write a script for playing the next song in the directory.

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Answer by nullgobz · Aug 11, 2015 at 01:16 AM

I have not tested this code.

 AudioClip[] pMusic; 
 int currentTrack;
 int totalTracks;
 AudioSource source;
  
 void Awake()
 {
      pMusic =(AudioClip[])Resources
         .LoadAll("Music", typeof(AudioClip));
      source = GetComponent<AudioSource>();
      totalTracks = pMusic.Length;
 }
  
 void Start()
 {
    if(totalTracks > 0)
       SwitchTrack();
 }
  
 void Update()
 {
    if(Input.GetKeyDown(KeyCode.Space))
       SwitchTrack();
 }
 
 void SwitchTrack()
 {
    if(source.isPlaying)
       source.Stop();
    
    if(currentTrack >= totalTracks)
       currentTrack = 0;
 
    source.clip = pMusic[currentTrack++];
    source.Play();
 }
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avatar image soof · Aug 11, 2015 at 04:41 PM 0
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it doesn't play with this code but i get no errors.

avatar image soof · Aug 11, 2015 at 04:59 PM 0
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im not 100% sure but it may need to say more about current track?

avatar image nullgobz · Aug 11, 2015 at 10:39 PM 1
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Did you press space? :P

avatar image soof · Aug 11, 2015 at 10:53 PM 0
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I tweaked it and got it to work with this

using UnityEngine; using System.Collections; using System.IO; using System.Linq; using UnityEngine.UI;

public class $$anonymous$$usic : $$anonymous$$onoBehaviour {

 public Text $$anonymous$$usicListText;
 private string display = "";
 Object[] m$$anonymous$$usic;
 int currentTrack;
 int totalTracks;
 AudioSource source;

 
 void Awake () {
     m$$anonymous$$usic = Resources.LoadAll("$$anonymous$$usic",typeof(AudioClip));
     source = GetComponent<AudioSource> ();
     source.clip = m$$anonymous$$usic[0] as AudioClip;
     totalTracks = m$$anonymous$$usic.Length;

 }


 void Update (){
         if(Input.Get$$anonymous$$eyDown($$anonymous$$eyCode.Space))
             SwitchTrack();
     }
     
     void SwitchTrack()
     {
         if(source.isPlaying)
             source.Stop();
         
         if(currentTrack >= totalTracks)
             currentTrack = 0;
         
         source.clip = m$$anonymous$$usic[currentTrack++] as AudioClip;
         source.Play();
     }

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