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Question by brodan100105 · Jun 04, 2017 at 09:09 PM · animationjavascriptonkeydown

Play animation once then play idle loop animation?

So i am making a game and i have to where if i press '1' a game object will appear that is attached to the player. and i want this game object to play a "appear" animation before going into its idle animation until it is called back by pressing '1' again. and then if i were to press '1' again it would do the same thing. How do i get it to play the animation once then go to idle every time? I have no clue, anything would help. Here is my script (java script)

pragma strict

var show : boolean = false; var target : GameObject; var anim : Animator;

function Start() {

}

function Update () { if(Input.GetKeyDown(KeyCode.Alpha1)) { if(show == false) { target.SetActive(true); show = true; anim.SetTrigger("nanoAppear"); } else { target.SetActive(false); show = false; anim.SetBool("nanoIdle",true); } } }

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Answer by Jeff-Kesselman · Jun 04, 2017 at 11:55 PM

THis is a perfect use of mechanim.

You should read about how it works.

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avatar image brodan100105 · Jun 05, 2017 at 02:22 PM 0
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