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Question by Rush3fan · Dec 28, 2011 at 07:51 AM · limitnanoverflow

All my variables are saying NaN. Am I overloading Unity? (solved)

For some reason, I had used Mathf.Lerp() 11 times and my script worked fine, but every time I try to add another, I get really strange results as if the function isn't working anymore.

I decided to copy and paste a section of my existing code with Mathf.Lerp()s and added new variables. I got a bunch of my old variables saying "NaN" and a whole bunch of overflow errors.

I could almost guarantee my code looks fine as my project did work when I hit play, but it would come to a complete stop with 0 fps. Why is this happening?

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avatar image BiG · Dec 28, 2011 at 07:56 AM 1
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"NaN" means "Not a Number". $$anonymous$$aybe your scripts are perfor$$anonymous$$g some divisions by zero. Post a bit of your code, if this wouldn't help you.

avatar image Rush3fan · Dec 28, 2011 at 09:12 AM 1
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Right.. NaN usually means infinity.

See what I ended up doing is rewriting my logic in order to avoid using the Lerp function as much.

Sorry for the bother.. I suppose I'll be solving this one on my own.

avatar image TowerOfBricks · Dec 28, 2011 at 03:32 PM 2
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