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Question by TheVoxyyn · Nov 01, 2011 at 05:48 PM · fpsmodeltransparentclippingarms

Top portion of FPS arms are see-through

I modeled a gun and arms for it and got it in game. However, whatever part of the arm the camera is looking at is see-through. Is there anything I can do to fix this?

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Answer by Totalywicked · Nov 01, 2011 at 10:50 PM

Could be clipping issue Or normal on your model are flipped

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Answer by FLASHDENMARK · Nov 01, 2011 at 06:10 PM

Without knowing much there is a option on you camera called Clipping planes: near, setting near to 0.01 may fix the problem.

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avatar image TheVoxyyn · Nov 01, 2011 at 06:31 PM 0
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Unfortunately, it didn't work. :/ I'm not sure how to explain it better... it looks like if you cut a cylinder in half. You can see what's on the inside of it. It's like the top portion of whatever part the camera is looking at isn't there. It could even be a problem with the model, I just have no idea.

avatar image Totalywicked · Nov 01, 2011 at 08:15 PM 0
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Sounds like you need to flip normals

avatar image TheVoxyyn · Nov 01, 2011 at 08:31 PM 0
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How would I go about doing that?

avatar image Totalywicked · Nov 01, 2011 at 08:44 PM 0
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you would have to do it in your 3d modeling soft...

avatar image TheVoxyyn · Nov 01, 2011 at 08:52 PM 0
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Yep, I figured it out. Thanks!

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