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Question by OttoClausen · Jul 28, 2016 at 01:50 PM · animationcullinganimationeventwork

Problem with animation culling, animation event still firing

I am working on optimizing and I have set the culling mode on all my gameObjects with an animator to "Cull Completely". It just doesn't seem to work at all, if I look at my character in the scene view while playing my game I can see that the animation is still going on. I thought maybe this is just how Unity works so I tried to use an animation event to call a simple function with print ("I am still animating") and I can see it in the console even though the object is clearly not visible for the camera.

Can someone explain? - Thanks in advance

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Answer by Molder · Aug 16, 2016 at 08:11 PM

yes same problem, 5.4.0f3 I have resolved in this way, for now.

setup the Animator like this: Inspector->Animator->Culling mode = Always Animate

create and attach a c# like this:

 using UnityEngine;
 using System.Collections;
 
 [RequireComponent( typeof( Animator ) )]
 public class CullCompletely : MonoBehaviour {
 
     void Awake() {
         Invoke( "Invoke_CullCompletely", 0.5f );
     }
 
     // TODO  bug 5.4.0f3 check if resoved now 
     private void Invoke_CullCompletely() {
         animator.cullingMode = AnimatorCullingMode.CullCompletely;
     }
 }
 
 
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