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Question by Chocolade · Feb 25, 2017 at 09:08 PM · c#scripting problemscript.main menumainmenu

How can i move the camera smooth like flow up and behind the player when clicking the escape key ?

Today when i'm running the game it start with the camera very close to the player. This should be for the main menu view. Now i want to do that when i click once the escape key it will resume the game in a way that the camera will flow up and back of the player and will show the whole terrain and game area. And if i click the escape key again the camera will flow again back to the player very close to him.

It should be like that in every point/place in the game. This is like a switching between main menu and the game playing mode.

I didn't make yet the main menu. For now i want to make the escape key switching between close view on the player that will be the main menu mode/screen and clicking again the escape key back to game play mode.

I didn't make a lot yet with this:

Main menu mode

Now if i click the escape key i want the camera to flow smooth up and behind the player i think this is the position the camera should be to play i mean in playing mode.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class MainMenu : MonoBehaviour {
 
     // Use this for initialization
     void Start ()
     {
         
     }
     
     // Update is called once per frame
     void Update ()
     {
         if (Input.GetKeyDown(KeyCode.Escape))
         {
             Debug.Break(); // to make here a switching mode between
             //playing screen and pause/main menu screen.
         }
     }
 }
 
ss66.jpg (222.5 kB)
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avatar image Chocolade · Feb 25, 2017 at 09:27 PM 0
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I used now Time.timeScale anda count variable. so now the pause is working but i don't want to freeze everything when clicking the escape key. I want that when it's 0 pause so everything will be on idle mode not stopped mode.

So i guess using the Time.timeScale is not the right way.

And yet i'm not sure how to move the camera.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class $$anonymous$$ain$$anonymous$$enu : $$anonymous$$onoBehaviour {
 
     int count = 0;
 
     // Use this for initialization
     void Start ()
     {
         
     }
     
     // Update is called once per frame
     void Update ()
     {
         if (Input.Get$$anonymous$$eyDown($$anonymous$$eyCode.Escape))
         {
             if (count == 0)
             {
                 Time.timeScale = 0;
                 count = 1;
             }
             else
             {
                 Time.timeScale = 1;
                 count = 0;
             }
             // to make here a switching mode between
             //playing screen and pause/main menu screen.
         }
     }
 }
 

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