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Question by Rick74 · Jun 24, 2014 at 12:11 PM · javascripttexturesprite

Strange smearing on texture with unity 4.3.4

So I'm having a weird issue using a scrolling texture script on a sprite in 4.3.4. The sprite was an export from max, but that shouldn't matter. The script I'm using, I found online which scrolls the verts on the sprite.

This works fine in Unity 4.2.1f, but once I upgrade I get this smearing effect when it's suppose to loop.

alt text

I've tried various shaders to no avail. I'm not understanding what could be causing this?

here's the script it's using...

 #pragma strict
 
 //scroll main texture based on time
  
 var scrollSpeed:         float = .5;
 var offset:             float;
 var rotate:             float;
  
 function Update ()
 {
     offset+= (Time.deltaTime*scrollSpeed)/10.0;
     //scrolls right to left
     //renderer.material.SetTextureOffset ("_MainTex", Vector2(offset,0));
     //scrolls bottom to top
     renderer.material.SetTextureOffset ("_MainTex", Vector2(0, offset));
 }


smearingbackground.jpg (296.3 kB)
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Answer by Rick74 · Jun 24, 2014 at 12:17 PM

Sorry, I just researched and found the answer.

Even though my textures wrap mode was set to repeat, I guess it bugged out. I had to select clamp, then changed it back to repeat. Works fine now.

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avatar image Bunny83 · Jun 24, 2014 at 12:23 PM 0
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;) would have been my first guess since you do a texture scrolling. The second would be that your camera doesn't clear the screen. Well, another problem solved ;)

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