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Question by jorgekillerxx909 · Jan 14, 2019 at 05:40 PM · rotaterotate objectrotatearoundchild object

Select next and previous child gameobject on press key

Hi and thakn you for your attetion in my proyect now i have a gameobject which rotate around a center well it works perfect. The question is the center is the parent and what i need is to select the previous and the next child if you press q for example select previous child and the e the next child and to rotate them separate in this moment i have this:

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class Rotate : MonoBehaviour {

 public GameObject centre;
 public GameObject position;
 SpriteRenderer otherObjectRenderer;
 Vector3 vector = new Vector3(-3.4f, 4.0f ,0.0f);
   
   
 // Use this for initialization
 void Start()
 {
    
   
 }

 // Update is called once per frame
 void Update()
 {

     if (Input.GetKey(KeyCode.Escape))
     {
         transform.RotateAround(centre.transform.position, Vector3.forward
             , 90 * Time.deltaTime);
         if(position.transform.position == vector) {

             print("5600");
         }
        

         }

     print(postion.transform.position);
        
         

     }

//all of this is to rotate the gameobject and comparte to vector if the coordinates are ok its a puzzle

 }

Thank for your atention and srry for my english im no native

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Best Answer

Answer by tormentoarmagedoom · Jan 15, 2019 at 09:22 AM

Good day.

For find childs of an object you need to acces first the transform component.

GameObject.transfrom.Find()

Bye!

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