Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by robertmathew · Apr 06, 2011 at 07:49 AM · audiopause

pause a audio inside game

function OnGUI() {

    if(GUI.Button(Rect(100,200,100,50),"pause")) //to pause the game
                {
         Time.timeScale = 0; 
                }

    if(GUI.Button(Rect(200,300,100,50),"play"))   // to resume the game
                {
        Time.timeScale = 1;  
                }

                }

here when i press pause button it should pause the game and when press play button it should resume the game where i stopped.here pause button is not working.

my need is when i press the pause button it should stop all current action including the audio which is playing in the game .

when i press the play button after pausing the game. it should start from where i paused the game including the audio where it stopped.

on further when ever i pause and play the game in the second scene .it should not play the old audio in the first scene.

i have went through this answer http://answers.unity3d.com/questions/21/how-do-i-pause-my-game

but not able to solve the problem.so i posted the question.

so can any body help me.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1

Answer by Kacer · Apr 06, 2011 at 07:53 AM

This might work, though i dont think it works on a global level :)

http://unity3d.com/support/documentation/ScriptReference/AudioSource.Pause.html

edit; this might work as well, but im not sure its what you're looking for: http://unity3d.com/support/documentation/ScriptReference/AudioListener-pause.html

Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image robertmathew · Apr 06, 2011 at 08:00 AM 0
Share

this is not i am looking for i am looking a pesume and play menu

avatar image Kacer · Apr 06, 2011 at 09:47 AM 0
Share

as in, do you want the audio to be paused when you press a button in the menu, or?

avatar image robertmathew · Apr 06, 2011 at 10:38 AM 0
Share

i got the answer for that question thanks for the help

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

No one has followed this question yet.

Related Questions

Music On/Off Switch 2 Answers

How to know if Audio is Paused? 2 Answers

Audio Toggle Background Music (With Trigger ) 2 Answers

Changing Audio volume thru another code 2 Answers

Script using a Pause library causes audio to intermittently cutout. 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges