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Question by DA_ATeam · Aug 14, 2011 at 07:39 PM · loopingstopping-animation

Play Image Array Once and Stop

Greetings and Salutations Unity Answers,

I was reading a question on Unity Community about image arrays and sequences. The writer referenced a script by cerebrate that seems really cool! My question is in the function update that repeats the animation, how one would make it play once and stop. I believe the stop.animation method stops then rewinds. But how would I implement that. I've also tried removing the snippet;

 //take a module so that annimation repeats 
 index = index % quarterCircleValues.length;


This resulted in it playing once per session then displaying a blank or white rectangle. Another option I suppose would be to let it loop but insert a timer delay between loops. How could I do that?

Below is the looping code I'm working with.

 function Update() {
 if( quarterCircleValues.length == 0) //nothing if no textures
 return;

 //we want this texture index now
 var index :int = Time.time / changeInterval;

 //take a module so that annimation repeats 
 index = index % quarterCircleValues.length;
 
 //assign it
 renderer.material.mainTexture = quarterCircleValues[index];
 }


Any assistance would be tremendous! Thanks in advance.

Digital Duane

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