Question by
davide-aldegheri · Jul 13, 2016 at 01:17 PM ·
itweenstoptweenstop animationsstopping-animation
iTween StopByName
Hi everyone, I stumbled on an issue when using iTween.StopByName. The issue is that if I try to use it by StopByName(" "+gameObject.GetInstanceID()) throws me a MRE saying an object of type GameObject has been destroyed but I'm still trying to access it, even though no GO were destroyed. I suppose the way I call the stop gets in conflict with iTween. Using iTween.Stop(gameObject) works for me, but I wanted to know if there's a way to get it to work.
Thank you and have a nice day!
Comment
Your answer
Follow this Question
Related Questions
Stop Animation when bool is false? 0 Answers
stop Addforce 1 Answer
Stop the Vehicle Engine / Start Vehicle 0 Answers
After loadlevelasync, will AsyncOperation be isDone at least one frame? 1 Answer
DOTween sequence snapping 0 Answers