- Home /
Gui Text Not showing from prefab
I made a GUI Text GameObject, made it a prefab, but when i drop it into another scene it's not showing up, i set the transform to the origin, and still nothing. HelP!!!
Answer by VS48 · Oct 25, 2010 at 11:00 PM
Place the GUI texture object at the root of your scene hierarchy (in other words, so it doesn't have any parent objects at all), and set its position, scale and rotations to (0,0,0). That should work, but if it doesn't then we will need more information to help you with this.
Ok thanks for the answer, unfortunately i was already doing that... SO i am usig GUI.Lebel ins$$anonymous$$d.
Worked great, used relative position for GUI Text items, scale and rotation at 0,0. The root thing got me off track for a while... BIG UP!!
Your answer
Follow this Question
Related Questions
Preventing first instance of object from starting on screen 1 Answer
Prefab Transform & Light Child Transform 1 Answer
How to make a locked door that unlocks when an event is triggered, for example, a key is picked up. 1 Answer
Why Prefab.GuiText.text dosent update in Update() func? 1 Answer
Need of having prefab in Scene 1 Answer