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Question by chirhotec · Feb 17, 2015 at 10:35 PM · attributewp8

System.Attribute errors when compiling for Windows Store / Phone 8.1

I use a Singleton that will load a Prefab (from Resources) if the singleton instance isn't found. Its a modified version of what can be found here: http://kleber-swf.com/singleton-monobehaviour-unity-projects/

This seems to work fine for most builds (tested on iOS and Standalone Windows builds)

However, when trying to create a Windows Phone 8.1 Visual Studio Project (or Windows Universal 8.1), Unity reports the following errors that keep it from building the project (the code that generates the error is listed above)

 if (System.Attribute.IsDefined (myType, typeof(SingletonPrefabAttribute)))
 {
 ...
 }

error CS0117: 'System.Attribute' does not contain a definition for 'IsDefined'

 SingletonPrefabAttribute attr = (SingletonPrefabAttribute) System.Attribute.GetCustomAttribute (myType, typeof(SingletonPrefabAttribute));

error CS0117: 'System.Attribute' does not contain a definition for 'GetCustomAttribute'

Any ideas as to what could be causing this?

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avatar image chirhotec · Feb 18, 2015 at 02:54 AM 0
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Note that this only occurs when compiling when building against the $$anonymous$$icrosoft C# compiler. It works as expected when building with $$anonymous$$ono.

avatar image AccentDave · Jul 29, 2016 at 07:45 PM 0
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Same problem here. Not sure there's any option when building to HoloLens

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Answer by AccentDave · Jul 30, 2016 at 04:34 PM

I got around this by surrounding the code with

if UNIYT_EDITOR

. Attribute.notgonnawork #endif

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avatar image SpiralConDave · Sep 18, 2016 at 03:51 AM 0
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You mean UNITY_EDITOR of course

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