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Blue Screen on WP8 Game After Splash Screen
I have a project in Unity we're trying to deploy to WP8. Everything works great in the editor, and works without problems on other mobile platforms (iOS and Android).
However, on WP8, after the splash screen unloads (when the first scene should load), I just get a blue screen.
No exceptions are thrown in the debug panel.
When debugged through VS, the only message of note is that TaskManager exited with code 239.
Did the problem ever get a solution? I'm sadly experiencing the same issue.
The problem we had was with a Facebook plugin. It turned out the plugin wasn't really WP8 compatible. Replacing it with a different plugin solved the issue
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