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Question by GameDevH2O · Jul 26, 2018 at 07:53 PM · pausecountdownresumehome button

How to pause game when incoming call or home button pressed occur

Hello I’m having trouble pausing & resuming my game when the game is disturbed. I would like a countdown from 3 then resume. Here’s what I have so far

 bool isPaused;

 void Start ()
 {
     isPaused = false;
     Time.timeScale = 1;
 }

 public void GamePause ()
 {
     isPaused = !isPaused;

     if (isPaused)
         Time.timeScale = 0;

     if (isPaused)
         Time.timeScale = 1;
 }

 void OnApplicationPause()
 {
     isPause = true;
     Time.timeScale = 0;
 }

I use accelerometer to move the player & this code pauses everything but the player & the game does not resume any help??

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avatar image hexagonius · Jul 28, 2018 at 05:25 AM 0
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you forgot the bool parameter in OnApplicationPause. it tells you if the game pauses or resumes.

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Answer by muhamad1987 · Oct 25, 2020 at 08:29 AM

@Stanley950 well first of all you have the if statements :

public void GamePause () {

  isPaused = !isPaused;
  if (isPaused)
      Time.timeScale = 0;
  if (isPaused)
      Time.timeScale = 1;

}

you should change the second if to

if(!isPaused)

Time.timeScale = 1;

i would recomend instead of just returning the time to 1 , build a function that handels all the countdown and the release the pause function all together

for counting down you can use a basic courotine there is this video that explains pausing the game and counting down to return , just what you needed https://www.youtube.com/watch?v=9QwbCV9q348&t=235s

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