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Question by juliancruz · Jul 08, 2013 at 10:22 PM · onapplicationpause

Why the OnApplicationPause() calls before to Awake() in a same class?

I have the methods OnApplicationPause and Awake in a function, but the onapplicationpause is call before to awake, in my game, no happened that before, in Unity 3.5, just started to exectute like that in unity 4. any idea?

Thanks for your help

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avatar image supercouge · Jul 08, 2013 at 11:47 PM 0
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According to the documentation... Awake() should be called first. How did you check that OnApplicationPause() was called before Awake()?

Edit : I tried on my side, and Awake() is called first. :/

avatar image tw1st3d · Jul 09, 2013 at 05:46 PM 0
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Please post your code.

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Answer by DavidDebnar · Jul 09, 2013 at 07:41 PM

FALSE! Awake is called first, infact, it actually picks up the time from the previous run, because Time.realtimeSinceStartup is initialized after Awake (the time from the last run). OnApplicationPause logs 0.0000124 - after Awake.

 function OnApplicationPause () {
     Debug.Log("OAP: " + Time.realtimeSinceStartup.ToString());
 }
 
 function Awake () {
     Debug.Log("Awake: " + Time.realtimeSinceStartup.ToString());
 }

--David--

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avatar image tw1st3d · Jul 09, 2013 at 08:06 PM 0
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Just because it's supposed to be called first doesn't mean that he hasn't done something to mess with the order of his code. He may have called OnApplicationPause in his Awake function.

avatar image supercouge · Jul 10, 2013 at 03:52 PM 0
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...Then in this case Awake() is called before OnApplicationPause() ^^

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